The process of making attack rolls and resolving damage, wounds or other effects.
When a survivor attacks they typically activate a piece of gear in their gear grid. The speed of the weapon determines the amount of ten-sided die the player rolls for their attack. These dice will need to equal or succeed the weapon's accuracy value in order to be considered a hit (changes to the survivor's accuracy attribute and the monster's evasion attribute can alter this value). Each successful hit results in the player drawing a monster hit location card and attempting to wound by rolling 1d10. The rolled value is added to the survivor's strength as well as the weapon's strength and then compared to the monster's toughness value. If the survivor's total strength is higher than the monster's toughness value, the attempt is successful and the monster is wounded.
Monsters attack by performing basic actions, drawing AI cards or performing reactions. The attack will have a targeting action and an attack profile. The attack profile lists the speed of the attack, which determines the amount of d10s that the monster controller rolls for their attack. These dice must equal or exceed the attack's accuracy value in order to be considered a hit (changes to the monster's accuracy attribute and the survivor's evasion attribute can alter this value). For each successful hit the monster controller rolls a hit location die and the survivor suffers damage equal to the value found in the attack profile to each of these hit locations. Some monster attacks also have trigger effects.
Kingdom Death: Monster 1.0[]
The process of making an attack roll and resolving damage, wounds or other effects.