Dreamism is the Core Philosophy for the People of the Dream Keeper campaign.
Who or What Is the Dream Keeper?[]
Sleepless: You cannot sleep soundly unless you are at the feet of the Dream Keeper, bathed in the snores of the dreamers it holds aloft.
You cannot gain survival during the hunt or showdown.
Divergence[]
When you ponder Dreamism, if the settlement has the Gaming Gazebo settlement location... a vacancy disrupts your thoughts. Proceed to the Divergent rank instead.
Rank 1 - Massive Figure[]
Gain +1 lumi and roll 1d10.
1d10 | Effect | CC 4 |
---|---|---|
1 | Suffer -1 luck. | |
2-4 | Gain an observation in your tenet knowledge. | |
5-7 | Gain +1 understanding. | |
8-10 | Gain +1 luck. You can no longer encourage (record this on your survivor record sheet). |
Rank 2 - Snoring Mass[]
Gain +1 lumi and roll 1d10.
1d10 | Effect | CC 19 |
---|---|---|
1 | Gain +1 lumi. | |
2-4 | Gain +1 population. You and the dreamer gain Fingernail Door. | |
5-7 | They gain +1 luck and you gain +1 lumi. | |
8-10 | Gain +1 population. You and the dreamer each gain +1 courage and +1 lumi. |
Rank 3 - What Are Dreams?[]
Gain +1 lumi and roll 1d10.
1d10 | Effect | ||||||
---|---|---|---|---|---|---|---|
1 | A bug crawls out from the dreamer and falls into your lap. You consume it greedily. Roll 1d10.
| ||||||
2-4 | Gain Dreamless Sleep. | ||||||
5-9 | Gain Adrenaline Junkie. | ||||||
10 | Gain +3 lumi. Record that you know the Dream Keeper's true name on your survivor record sheet. |
Rank 4 - A Dreamer's Dreamdeath[]
Gain +2 lumi and roll 1d10.
1d10 | Effect | CC 10 |
---|---|---|
1-2 | Gain the True Peace ability. | |
3-5 | Gain the Game Master ability. | |
6-8 | Gain +1 luck. | |
9-10 | If you know the Dream Keeper's true name, gain Gambler's Grace. Otherwise, gain +1 luck. |
Divergent Rank - Absence of Meaning[]
Rank 1: Gain a knowledge from a returning survivor.
Rank 2: Gain +1 luck.
Rank 3: Gain +1 systemic pressure and +1 strength.
Rank 4: Gain the Dream Keeper's Legacy ability.