Kingdom Death Wiki
Advertisement
Gear Card

Bone Blade Gear card back/front, from Core set.

Objects that survivors may carry and wear, represented by gear cards. Survivors may only use the gear in their individual gear grids. Except for gear with the weapon keyword, no survivor may have more than one copy of a gear card in their grid.

There are several types of gear: standard, rare gear, pattern gear, starting gear and promo gear.

Rules[]

Fist & Tooth[]

Fist & Tooth describes a survivor fighting with their bare hands, and is a weapon available to all survivors. The rules for using Fist & Tooth are listed on the left side of each player's gear grid.

Gaining Gear[]

Gear cards can be gained in a variety of ways such as crafting them during step 7 of the Settlement Phase, or by gaining them when survivors meet specific gameplay criteria found on the back of the card (e.g. Hope Stealer, Ancient Root, etc.), or through story events, settlement events or hunt events.

Duplicate Gear[]

Except for weapons, survivors many not have multiple compies of the same gear in their gear grid. A survivor gains the benefits of a weapon's special rules only once, no matter how many copies they have. Additional copies of weapons still contribute affinities.

Gear Keywords[]

Keywords are used to describe gear's important features. Gear keywords may be referenced by events, monster cards (AI Cards or Hit Location Cards), or other rules.

For example, the Bone Earrings item requires survivors to only have bone gear in their gear grid to gain its bonus. This refers to gear with the bone keyword.

Gear Special Rules[]

Special rules are listed at the bottom of some gear cards. These rules include special abilities and limitations (e.g. weapons can be Savage or Frail).

The rules of lower-level gear are explained on their cards. However, rules on some higher-level gear are referenced by name only. Full explanations of all gear special rules can be found in the Glossary.

Some gear cards will have a number in a black box. This number references a gear special rule found on the back side of the gear card (e.g. Black Ghost Dagger.

Activation Costs[]

Some gear require an additional cost from the survivor in order to use them. The most common cost associated with using a gear is spending an activation ( Activation), but other costs, such as spending survival, or suffering damage, also appear on gear cards.

Some gear functions differently if survivors are insane, have a certain amount of survival, or meet attribute requirements. Any requirements will be noted in the rules descriptions or explained in the glossary.

Affinities[]

Some gear cards have red, blue, or green half-squares on the card edge. If a half-square is adjacent to another half-square of the same color, the complete square forms 1 affinity.

Some gear cards have affinity bonuses that impart special effects on the survivor if the affinity requirements are met.

Affinity requirements are indicated by a number of small colored squares in the gear's special rules (Red Affinity Box Blue Affinity Icon Green Affinity Box ). Each colored square represents one affinity that must be in a survivor's gear grid. You must have the affinities the rule specifies in order to gain the bonus of the gear.

Puzzle Affinities
In addition, some affinity bonuses can only be gained if the affinities are completed on that specific card (indicated by puzzle pieces instead of boxes Red Puzzle Affinity Blue Puzzle Affinity Green Puzzle Affinity). Instead of completing affinities anywhere on the grid, they must complete the specific affinities attached to the edges of that gear card.

Affinity Bonus Limit[]

An affinity bonus from a piece of gear is only gained once. In addition, you cannot gain a second affinity bonus from a second identical gear. E.g. A survivor with a total of 5 blue affinities will only gain +1 luck from Lucky Charm.

Lost Gear and Affinity Bonus[]

If gear forming part of an affinity is lost during the hunt or showdown and no longer completes affinities in a survivor's gear grid, any affinity bonuses relying on these affinities are lost.

Gaining Gear on a Hunt[]

If a survivor gains gear during the hunt phase, they may add it to their grid immediately. If their gear grid is full, they must either archive the acquired gear (unless it is cursed) or another piece of gear from the gear grid to make room for the new gear. A gear grid may not be rearranged when this occurs, and the item cannot be added to another survivor's gear grid.

Death[]

If survivors persih during the Hunt Phase or Showdown, all of their gear (except any gear with the irreplaceable rule) return to the settlement storage unless an event states otherwise. It may not be used by the remaining survivors.

List of Gear[]

Core Game[]

Barber Surgeon[]

Blacksmith[]

Bone Smith[]

Catarium[]

Exhausted Lantern Hoard[]

Leather Worker[]

Mask Maker[]

Organ Grinder[]

Plumery[]

Rare Gear[]

Skinnery[]

Starting Gear[]

Stone Circle[]

Weapon Crafter[]

Dragon King Expansion[]

Rare Gear[]

Dragon Armory[]

Dung Beetle Knight Expansion[]

Wet Resin Crafter[]

Rare Gear[]

Flower Knight Expansion[]

Sense-Memory[]

Rare Gear[]

Gorm Expansion[]

Gormchymist[]

Gormery[]

Lion God Expansion[]

Rare Gear[]

Lion Knight Expansion[]

Rare Gear[]

Manhunter Expansion[]

Rare Gear[]

Slenderman Expansion[]

Light-Forging[]

Sunstalker Expansion[]

Rare Gear[]

Sacred Pool[]

Skyreef Sanctuary[]

Spidicules Expansion[]

Rare Gear[]

Silk Mill[]

Green Knight Expansion[]

Gambler's Chest Expansion[]

Crimson Crockery[]

Vignette of Death: White Gigalion[]

Giga-Catarium[]

Rare Gear[]

Beta Challenge PDF[]

Rare Gear[]

White Box Content[]

Gear[]

Rare Gear[]

Beta Gear[]

Pattern Gear[]

Promo Gear[]

Advertisement