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Gorm Climate is a settlement event card found in the Gorm Expansion.

Card Text[]

The returning survivors find the settlement tormented by relentless foul weather. Add Gorm Climate to the next lantern year on the timeline and roll 1d10.

1d10 Result
1-3 Jagged pellets of sizzling hail rain from the sky, corroding anything they touch when they land. All resources in the settlement storage are lost. You may avoid this by dismantling an innovation (return it to the Innovation Deck) to create a protective barrier.
4 - 7 Does the settlement have Hovel? Yes The survivors huddle inside as razor winds and sickening lightning pummel the settlement. +2 to endeavor results at home innovations this lantern year.
No The echoing cries carried on the wind wear out the returning survivors. Reduce their insanity to 0. They must skip the next hunt to recover from their journey home.
8 - 10 Does the settlement have Storytelling? Yes Huddled together in the howling storm, the settlement recalls stories of worse hardships they have triumphed over. Nominate a survivor with 0 Hunt XP. They grow wise from the experiences of their elders and gain +1 understanding.
No The settlement struggles against the quaking ground, linking arms to brace themselves against the storm. Nominate a survivor with 0 Hunt XP. They draw strength from the settlement's determination and gain +1 courage.
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