
Ammonia Innovation card back/front, from Core set.
Innovations are a set of cards in Kingdom Death: Monster, that act as a type of advancement for a settlement. Typically they are gained at the settlement's initial Settlement Location (e.g. Lantern Hoard, The Sun. The Throne, etc.), but can be acquired when certain gameplay circumstances are met.
Rules[]
When gained innovations will grant a settlement to persistent benefits such as unlocking survival actions, increasing the settlement's survival limit, or providing opportunities for survivors to endeavor. If an endeavor cost is listed on the innovation card, one or more players may nominate a survivor, spend their endeavors at the innovation, and apply and resulting rules or effects.
The innovation deck is a persistent deck that grows during the campaign. It represents the potential cultural and technological growth of the settlement, and will grow as a consequence of gained innovation cards. Whenever a settlement gains a new innovation, search the innovation cards for any innovations that are a consequence (e.g. language consequence) of the new innovation. Shuffle them into the innovation deck. The innovation deck is persistent. Players should make sure to preserve the unique combination of cards in their innovation deck between play sessions.
Adding Innovations When a new innovation is added to the settlement, players should place it in the play area with all other innovations and update the Settlement Record Sheet innovation list.
Survival Limit Some innovations change a settlement's Survival Limit. When these are innovated, increase the Survival Limit on the Settlement Record Sheet. If these innovations are lost, decrease the Survival Limit.
Weapon Masteries Weapon masteries are innovations, they are permanently added to the list of settlement innovations.
When a survivor attains a weapon mastery with a weapon type, that mastery imparts benefits to everyone in the settlement. All other survivors automatically gain the Specialist bonus for that weapon type and may use this in addition to whatever weapon proficiencies they have earned.
Principles Principles are the guiding philosophies of your settlement. They have two components, a story event and a principle card. When a principle's story event is triggered, it will prompt a settlement to make a choice. Follow the rules on each story event. Record the chosen principle on the Settlement Record Sheet and add that principle's card to the settlement play area. Principle cards describe persistent effects of your chosen principles. Apply any benefits of your principle as survivors are born, when they die, and at any other appropriate time.
List of Innovations[]
Core Game[]
Innovations
- Ammonia
- Bed
- Bloodletting
- Clan of Death
- Cooking
- Destiny
- Drums
- Face Painting
- Family
- Final Fighting Art
- Forbidden Dance
- Guidepost
- Heart Flute
- Hovel
- Inner Lantern
- Language
- Lantern Oven
- Momento Mori
- Nightmare Training
- Paint
- Partnership
- Pictograph
- Pottery
- Records
- Sacrifice
- Saga
- Scarification
- Scrap Smelting
- Sculpture
- Shrine
- Song of the Brave
- Storytelling
- Symposium
- Ultimate Weapon
Principles
- Accept Darkness
- Barbaric
- Cannibalize
- Collective Toil
- Graves
- Protect the Young
- Romantic
- Survival of the Fittest
Weapon Masteries
- Axe Mastery
- Bow Mastery
- Club Mastery
- Dagger Mastery
- Fist & Tooth Mastery
- Grand Weapon Mastery
- Katar Mastery
- Shield Mastery
- Sword Mastery
- Spear Mastery
- Twilight Sword Mastery
- Whip Mastery
Dragon King Expansion[]
Innovation
Weapon Masteries
Dung Beetle Knight Expansion[]
Flower Knight Expansion[]
Gorm Expansion[]
Lion God Expansion[]
Lion Knight Expansion[]
Manhunter Expansion[]
Slenderman Expansion[]
Spidicules Expansion[]
Sunstalker Expansion[]
Innovations
Weapon Masteries
White Box Expansion[]
Gambler's Chest Expansion[]
Arc Survivors[]
- Butchery
- Nutrition
- Romantic (Arc)
- Sculpture (Arc)
- Shattered Blade
- Stone Plate
- Stone Stairs
- Supreme Cuisine