Insight is a story event in the Kingdom Death: Monster Core Game rule book.
If your campaign is utilizing the pattern system, when you gain Insight, draw a random pattern card from the pattern deck and record it on the settlement record sheet.
Event Text[]
In a single moment, the curtain of the world pulls back.
Select the epiphany corresponding to the current game phase. A survivor may only gain these benefits once a lifetime.
Showdown Phase Epiphany[]
Watching the chaotic movements of monsters, you perceive a pattern. Perhaps its motives are not so different from your own. You can imagine yourself in the monster's place. Gain the following ability and roll on the table below.
Analyze: At the start of the survivors' turn, if you are adjacent to the monster, reveal the top AI card, then place it back on top of the deck.
1d10 | Result |
---|---|
1 - 3 | Ignore the next severe injury this showdown. |
4 - 7 | Gain +3 survival and +3 insanity. |
8 - 9 | Gain +1 permanent accuracy. |
10+ | Gain +1 permanent movement. |
Hunt Phase Epiphany[]
You dream. Before you, toiling silently, a strange creature with the imprint of a human face sculpts stone face into the ground. You meet its concave gaze and wake. Gain the following ability and roll on the table below.
Explore: When you roll on an investigate table, add +2 to your roll result.
1d10 | Result |
---|---|
1 - 3 | Reroll one hunt event result this hunt phase. |
4 - 7 | Gain +3 survival and +3 insanity. |
8 - 9 | Gain +1 permanent accuracy. |
10+ | Gain +1 permanent evasion. |
Settlement Phase Epiphany[]
The hunt, which once filled you with inexorable dread, takes on a new dimension. Your expeditions outside the settlement inspire you with curiosity and wonder. Gain the following ability and roll on the table below.
Tinker: When you are a returning survivor, gain +1 to use this settlement phase.
1d10 | Result |
---|---|
1 - 3 | If you innovate this phase, draw +1 card. |
4 - 7 | Gain +1 ![]() |
8 - 9 | Gain +1 permanent accuracy. |
10+ | Gain +1 permanent strength. |