Principle: New Life is a story event in the Kingdom Death: Monster Core Game rule book.
Event Text[]
The group must decide how to raise their young. Choose one.
Without Mercy[]
The toys are taken from the child and replaced with a cold, stone face shard. Training begins immediately.
The settlement gains the New Life Principle: Survival of the Fittest. Find and place the card on the settlement board and note it on the settlement record sheet.
After adding the card to the settlement roll 1d10.
1d10 | Result |
---|---|
1 - 5 | The settlement celebrates with a rowdy party, filled with tests of strength and triumphant roaring. The parents each gain +1 permanent strength and +2 insanity. They must skip the next hunt to recover. |
6 - 10 | The child is raised as a pure warrior, leaving compassion and fear behind. The newborn survivor gains +2 courage, the Tough fighting art and one random disorder |
With Affection[]
The settlement embraces the child with warm arms. Nurturing new life is their highest calling.
The settlement gains the New Life Principle: Protect the Young. Find and place the card on the settlement board and note it on the settlement record sheet.
After adding the card to the settlement roll 1d10.
1d10 | Result |
---|---|
1 - 5 | The settlement gathers around the newborn in awe. Never have they seen something so precious and meaningful. The parents each gain +2 survival and +1 permanent evasion. |
6 - 10 | The Child(ren) is raised by the entire settlement and endowed with the hopes and wisdom of all. The newborn survivor(s) gains +2 understanding and the Strategist fighting art. |
Note[]
If you are currently working your way through the First Story, return to the settlement section and continue the develop step.