Tools of War is a story event in the Manhunter Expansion rule book.
Event Text[]
The eldest player nominates a victorious survivor to be the veteran and search the corpse.
Search the Corpse[]
The veteran notices something heavy strapped to the Manhunter, and recovers a large, multi-pocketed belt.
The veteran spreads the tool belt out on the floor. Amidst the many vicious implements, a small toy seems out of place. Its crude appearance and signs of wear lend it a certain charm. The veteran reflects, looking past the toy at their own experiences, and draws strength from their sadness. They gain +1 permanent strength and the Seasoned Hunter fighting art.
The veteran leaves the battlefield, the nostalgic chill filling them with a soothing haze of wonder. They grimly understand the meaning of war and gain the War Room innovation.
Understanding the Meaning of War[]
Roll 1d10.
1d10 | Result |
---|---|
1 - 2 | The settlement decides to put their small trinkets, trophies, and mementos on display inside the War Room. As everyone is distracted, fussily arranging their personal treasures, a survivor with sticky fingers pockets two of the Manhunter's relics: a clay mixture and a small bag of unidentifiable powder. The best treasure is the one no one else knows about. Nominate a survivor. They gain the Hoarder disorder and a random fighting art. |
3 - 5 | During the first War Room meeting, a survivor suggests the monster might be from an organized society. Its tools seem somehow standardized, as if they were all crafted together in a large batch. The survivor points out two identical sets of sewing kits to further prove their point. Nominate and 4 survivors to gain +1 understanding each. |
6 - 10 | The survivors gather within the War Room to award a notable survivor with a poorly made trophy. Nominate a survivor. They are recognized as a hero! The ceremony raises morale and the survivor gains the Trailblazer fighting art. In addition, if they have the Afraid of the Dark[sic] or Prey disorders, remove them. |
- If you rolled a 7, 8, 9, or 10 and if the settlement has innovated Sculpture, an exquisite trophy is crafted. Nominate the survivor most deserving of the trophy. That survivor gains the Trailblazer fighting art and is celebrated as a hero! Remove the Afraid of the Dark[sic] and Prey disorders from all survivors in the settlement.
Notes[]
- The disorder Fear of the Dark is erroneously referred to as "Afraid of the Dark".